Cutscenes and combat can see frame-rates drop from 60fps, mostly into the mid-50s but also into the high 40s too. ![]() Both exhibit a slight softness suggesting some sort of reconstruction (though it's difficult to say) but it differs from the checkerboard rendering features used on PlayStation 4 Pro. Quality mode is also available, raising the resolution to 2160p - so it's very sharp indeed - but there is a performance penalty. Obviously, the main improvement to this is frame-rate, which is now 60fps, and in performance mode it is entirely locked in my experience. ![]() Image quality wise, it looks comparable to the PS4 Pro's checkerboard rendering mode - sharper in some areas, softer in others, but similar. By default, the game boots with its standard 16:9 aspect ratio in performance mode, which runs the game at 1800p resolution, upscaled to 2160p. Quality and performance modes are available - both targeting 60fps - while both options can also be paired with a 21:9 ultrawide presentation. However, in terms of tapping into the PS5's horsepower, a number of options are available. There are also new story sequences and areas to explore along with a subtle revamp to the open world itself. New elements like the firing range, for instance, offer a lot more than what the name would suggest - this is effectively equivalent to the VR Missions from those first three Metal Gear Solid re-releases. Death Stranding: Director's Cut is essentially Death Stranding: Subsistence or Substance, if you will. ![]() Of course, this isn't the first time Hideo Kojima has revisited his games - releases dating back to Snatcher, Policenauts and the first three Metal Gear Solid games all received similar re-releases back in the day. Rest assured, you're getting your money's worth from £5/$10 upgrade fee in this case. So where does Kojima Productions go next for this inevitable upgrade to PS5? The answer is the Director's Cut, which delivers a range of options, improvements and additional content. One of more original games of the last generation, Death Standing's focus on traversal and delivery over combat was a welcome alternative take to the open world concept - and it was also one of the most beautiful games on PlayStation 4.
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